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NPC Generator

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Advanced [show]


Eloise Mori, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She sports yellow clothing, slightly heavier than average wear. She has done her best to style her chestnut hair to look like a famous performer. She wears large thick round spectacles.

Personality: She acts crazy and hedonistic. She also has developed a complete distrust of the Tanner profession.

History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She ran away from her former home and has been making her living as a Bookbinder for the past few years.

Motivation: Further expansion of business; and expand her business

Ideals: Athletic, Entrepeneur. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Eloise Mori, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10 pp.


Social Check DCs


Williamina Dryden, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'1" and typically wears violet cloth garments or leather armor. Her hair is short and golden. Her fierce hazel eyes like to dwell on things.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carter arts, while her mother instructed her in etiquette, music and courtly manner. Williamina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Williamina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is greedy

Bonds: Nature, Rich, Criminal record, Immigrant. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Williamina Dryden, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills History +6, Investigation +6
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. Lapis lazuli (11 gp). Rose (30 gp). Eye agate (11 gp).


Social Check DCs


Wymar Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. His brown hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wymar Darlington, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)14 (+2) 17 (+3)10 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Herleva Warwick, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears grey leather gloves, a grey jacket, and tight pants. She has a very tight haircut. Her blue eyes are passionate and lively.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is able to fit into much smaller and tighter spaces than normal.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sellsword work with an outfit from a few towns over. Sellsword work suited her well, and with each successful project, she earned more gold and more respect from her peers. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Further expansion of business.

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Herleva Warwick, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp.


Social Check DCs

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