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NPC Generator

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Advanced [show]


Maynild Westcott, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a perfectly clean shirt and pair of pants. She wears her blonde hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a ruthless business woman, a trait she acquired from her father.

History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Retire the richest woman in the south; and obtaining odd cultural human artifacts is her passion

Ideals: Joker, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Rich, Adventurer. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Maynild Westcott, Female Human Paladin 5
Medium (4'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 17 (+3)14 (+2)
Skills Intimidation +5, Survival +6
Senses Passive Perception 13
Languages Common, Ignan, Dwarven, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp).


Social Check DCs


Godfrey Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is white and curly. His green eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Ugly, Shy, Depressed. Bonds: Poor. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Godfrey Marley, Male Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Golden yellow topaz (1600 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Bentham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large white mantle and cape that has been intricately interwoven into his black robe. He is an epitome of beauty. He has a small bristly mustache and wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Selfish, Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Server

Voice: Cold and demanding tone

Attributes [hide]

Arnold Bentham, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)12 (+1) 17 (+3)15 (+2)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Holton, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and yellow workpants. Her shirt is blue, and she wears a heavy yellow leather apron most of the time. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. Her hair is white and very short. Her hazel eyes are passionate and lively.

Personality: She is extraordinarily eccentric. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.

Motivation: Sabotage a competitor; and expand her business

Ideals: Entrepeneur. Flaws: Insane. Bonds: Adventurer, Rich, Job. Occupation: Sculptor

Voice: Forgets to breathe while speaking

Attributes [hide]

Oriel Holton, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 7 (-2)12 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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