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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She carries with her a set of glaives on her belt, each one with a emerald on the hilt. With bright white hair. She wears large thick round spectacles.

Personality: She speaks before she thinks and is too direct. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born on a small isolated farm. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world.

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Heather Ainsworth, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Full Plate. 1 Darkwood Shield. 1 Banded mail. 1 Masterwork Light steel shield.


Social Check DCs


Alice Clare, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears tight fighting clothing, which leaves very little to the imagination. Her hair is brown and very short. Her violet eyes lackadaisically let the world flow into them.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Assassin.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Fighting, Joker, Justice. Bonds: Criminal record, Job. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Alice Clare, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 18 (+4)14 (+2) 7 (-2)5 (-3)
Skills Medicine +1, Religion +5
Senses Passive Perception 8
Languages Common, Giant, Aquan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Remington, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She wears a pastel costume with the symbols of her god on her torso. Her red hair is thinning but still full. She wears a mask on her face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.

Motivation: She is unsatisfied with her job; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Griselda Remington, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Persuasion +6
Senses Passive Perception 10
Languages Common, Infernal, Auran, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp.


Social Check DCs


Griselda Alston, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. She keeps her white hair in a flapper bob. She has amber eyes and a black hat with a pastel feather.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: When she was but 8 years old her parents immigrated from the north. A few years later when the west was not economically sound they moved to her current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Griselda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and she seems to be bored by most things

Ideals: Fighting. Flaws: Mundane, Impulsive. Bonds: Rich, Immigrant. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Griselda Alston, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 17 (+3)16 (+3)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp.


Social Check DCs

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