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NPC Generator

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Advanced [show]


Margery Hayhurst, Female Human [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She is bristling with hidden weapons, mostly falchions and kukris. Her white hair is styled in orderly dreadlocks. She has gleaming, smiling gray eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She also has developed a complete distrust of the Barber profession.

History: Margery lived on a farm with her mother, near the main road leading to a nearby town. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She became a Carter soon after.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and further expansion of business

Ideals: Disciplined. Bonds: Attractive, Criminal record, Job, Family. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Margery Hayhurst, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 17 (+3)10 (+0)
Skills Arcana +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Tiger eye turquoise (16 gp). Star rose quartz (80 gp). Violet garnet (500 gp). Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ida Tickle, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears bulky tan painted plate armor. She has done her best to style her white hair to look like a famous performer. Her eyes are gray and beady.

Personality: She is overprotective of those who hire her services. She also has developed a complete distrust of the Farmer profession.

History: Born in the north her family was never financially stable. In her 15th year, her parents were killed by a illithids raid, leaving Ida alone in the world. After a stint in an orphanage, she was adopted. She has worked as a Masseuse like her father before her.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and to clean up the streets

Flaws: Ugly. Bonds: Guardian, Job, Poor, Enemies. Occupation: Masseuse

Voice: German accent

Attributes [hide]

Ida Tickle, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Blue star sapphire (700 gp). 3 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Alex Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is cut short with large spiked bangs in the front. His half smiles and brown eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Alex was born on a far northern mountains where he grew up under the tutelage of his father, an expert Barkeep. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Athletic. Bonds: Attractive, Immigrant, Religious. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Alex Birkenhead, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Gomory Presley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a fancy green suit. His left hand appears badly burned and disfigured. His auburn hair is styled in orderly dreadlocks. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Detective, his mother struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Bonds: Attractive, Criminal record, Adventurer, Poor, Enemies. Occupation: Scribe

Voice: Hissing voice

Attributes [hide]

Gomory Presley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 13 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 5 (-3)12 (+1) 9 (-1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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