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NPC Generator

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Advanced [show]


Gerald Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His silver hair is singed and shortened. His eyes are likewise brown.

Personality: He dislikes all the random violence that takes place in the north. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Gerald Graeme, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)8 (-1) 15 (+2)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Obsidian (16 gp). Emerald (1600 gp). Deep blue spinel (1600 gp).


Social Check DCs


Vicky Charlton, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many black ritualistic tattoos. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is white and very short. She wears large thick round spectacles.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. When she's not drinking or sleeping the drinks off, she's doing music.

History: Vicky lived on a farm with her father, near the main road leading to a nearby town. She has had some formal music training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Vicky was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to clean up the streets

Ideals: Justice, Artistic. Bonds: Family, Enemies, Guardian. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Vicky Charlton, Female Human Paladin 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 60 pp. Sardonyx (80 gp). Red spinel (80 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Tinley, Female Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is dressed in an above average manner. Her long white hair is drawn into a two foot long braid. She has several tiny jet earrings on each ear.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Millicent grew up listening to her father's many stories. Through the years after Millicent was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Millicent's father didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She uses money and sex appeal to get what she needs; and to reunite with her old friends

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Millicent Tinley, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)18 (+4) 10 (+0)17 (+3)
Skills History +7, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Druidic, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp.


Social Check DCs


Egelina Morton, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman sports black clothing, slightly heavier than average wear, and a wedding ring on her left hand. With wild white hair. She wears a mask on her face.

Personality: She dislikes all the random violence that takes place in the east. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She comes from a rich eastern family. She helped her father out around the business and became quite the natural. She now owns her own business.

Motivation: Further expansion of business.

Ideals: Pacifist, Philantrophist. Bonds: In love, Rich, Job. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Egelina Morton, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)18 (+4) 12 (+1)8 (-1)
Skills Insight +4, Nature +7
Senses Passive Perception 11
Languages Common, Giant, Gnome, Celestial, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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