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NPC Generator

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Advanced [show]


Vicky Wellington, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. Her white hair is slicked back into a classic pompadour. She has several tiny emerald earrings on each ear.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Flaws: Shy, Insane. Bonds: Rich, Military, Mentor. Occupation: Unemployed

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vicky Wellington, Female Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. 1 Silk rope.


Social Check DCs


Millicent Alton, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her tied-back hair is white. She wears an eyepatch.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was born a particularly ugly child, much to the horror of her parents. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Debt, Guardian. Occupation: Unemployed

Voice: Speaks fast with a slight lisp

Attributes [hide]

Millicent Alton, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Athletics +4, History +5
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Royal, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized amber on his right hand. His brown hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he has decided he is irredeemable

Ideals: Joker, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Hunter Royal, Male Human Paladin 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)13 (+1) 9 (-1)8 (-1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Drogo Law, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is lengthy. His hazel eyes peer out from beneath his top red hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Drogo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drogo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Drogo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero.

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Drogo Law, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Athletics +2, Performance +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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