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NPC Generator

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Advanced [show]


Hunter Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing pastel shirts, loose pants, and blazers most of the time. With a patchy chestnut beard and wild chestnut hair. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and his relatives are trying to arrange a marriage

Ideals: Gifted, Artistic. Bonds: Attractive, Guardian, Family. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Hunter Berkeley, Male Human Paladin 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3 Antitoxin.


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: This northern man wears grey painted combat armor at almost all times. His clothes are grease stained in places. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Architect. He is lazy and tries to find solutions quickly.

History: He was born in the north. His childhood dream was to be a Locksmith, but he was a colossal failure. He then took over the family business and is one of the better Architect for hire.

Motivation: To be a Locksmith again; and further expansion of business

Flaws: Lazy. Bonds: Poor, Immigrant, Job. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Balimaar Beitz, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)14 (+2) 17 (+3)16 (+3)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10 pp. Star rose quartz (80 gp). Lapis lazuli (8 gp). Chrysoberyl (50 gp). Rock crystal (80 gp).


Social Check DCs


Beatrice Ramsay, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. Her auburn hair is long and unkept. Her ears are large.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born to a criminal king-pin and mafia family She struck it rich when she found rare goods in large quantities. She left for the south, certain she would find work there.

Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Criminal record, Rich. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Beatrice Ramsay, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Deep green spinel (60 gp). Red-brown spinel (60 gp). Star ruby (1600 gp).


Social Check DCs


Emeny Stapleton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she likes to wear brown tank tops with violet skirt. Her red hair is styled in orderly dreadlocks. Her face is scarred and worn.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Emeny grew up listening to her mother's many stories. A freak accident while working with her Healer mother left her crippled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Emeny Stapleton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)14 (+2) 14 (+2)9 (-1)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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