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NPC Generator

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Advanced [show]


Millicent Altham, Female Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, she is an attractive figure. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is thinning but still full. Her eyes are amber and catlike.

Personality: She snorts whenever she laughs or is feeling confident. She also is a firm believer in the womanly ideal.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Millicent took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She got away from her former life and has fallen to alcoholism.

Motivation: Many illithids want her driven away; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Impulsive, Addict. Bonds: Attractive, Enemies. Occupation: Dyer

Voice: Sore throat, cough

Attributes [hide]

Millicent Altham, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Odo Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports green clothing, slightly heavier than average wear. He keeps his blonde hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Odo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Addict, Antagonistic. Bonds: Poor, Religious, Military. Occupation: Navigator

Voice: Scandinavian accent

Attributes [hide]

Odo Staurheim, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Don Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep black leather and dull violet iron scale mail. His chestnut hair is braided into rings. His skin is flawless and his blue eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Don was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Merchant.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Mundane. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Don Davenport, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 8 (-1)9 (-1)
Skills History +4, Survival +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Star rose quartz (50 gp).


Social Check DCs


Gomory Marlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Logical. Flaws: Insomniac, Impulsive. Bonds: Attractive, Rich. Occupation: Armorer

Voice: French accent

Attributes [hide]

Gomory Marlee, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)4 (-3) 13 (+1)7 (-2)
Skills Medicine +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Black opal (400 gp). Amethyst (90 gp). Chrysoberyl (90 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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