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NPC Generator

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Advanced [show]


Gerard Clifton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Animal Trainer. His hair, while still mostly blonde, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and he is greedy

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Rich, Nature, Has a crush. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Gerard Clifton, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +7, Religion +5
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Roger Norton, Male Human [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor, and carries maces. His black hair has been sun bleached extensively. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.

History: The child of a Sage, who enjoyed hunting, Roger was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the ruined castle and found the beat up mace and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Nature, Adventurer. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Roger Norton, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 9 (-1)9 (-1)
Skills Investigation +6, Nature +6
Senses Passive Perception 9
Languages Common, Celestial, Abyssal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Trym Compton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. He carries a battered mace and tarnished whip as well. His silver hair is singed and shortened. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.

History: Trym was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: He is greedy; and to unite with his sister

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Compton, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Athletics +5, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Simon Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears many layers of old clothing at all times. With a patchy red beard and wild red hair. His amber eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He also is a firm believer in the manly ideal.

History: When he was but 6 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Glassblower soon after.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and to prove his worth to the world

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Poor, Job, Immigrant. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Simon Everleigh, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Arcana +4, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp.


Social Check DCs

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