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NPC Generator

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Advanced [show]


Millicent Beckwith, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and carries clubs. Her white hair is drawn into a tight pony tail with a rose scrunchie. She is baby faced.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She was born in the east, but her parents moved at a very young age to the south. After coming to the age of reason, Millicent took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has never given up on her writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want her driven away

Ideals: Fighting, Artistic, Gifted. Flaws: Sensitive. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Millicent Beckwith, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Rose (40 gp). Aquamarine (1600 gp). White opal (500 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Rosalind Gentry, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and very much looks the part of a Barrister. Her hair is always cut to a buzz. Her amber eyes lackadaisically let the world flow into them.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She believes the world needs to unite to get rid of orcs once and for all.

History: She comes from a rich southern family. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She tends to her Barrister job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and several ex partners dislike her way of doing things and want revenge

Ideals: Philantrophist. Bonds: Job, Enemies, Rich, Family. Occupation: Barrister

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rosalind Gentry, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)11 (+0) 10 (+0)15 (+2)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Mary Bentham, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. Her hair is chestnut and curly. She wears a mask on her face.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She has since lost track of the people in her past.

Motivation: Regain custody of her son.

Ideals: Gifted. Bonds: Enemies, Job, Family. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mary Bentham, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp.


Social Check DCs


Juliana Alby, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. She has a long golden ponytail with little hanging trinkets. Her half smiles and amber eyes are beguiling and draw you in.

Personality: Abrasive and pushy, she has a hard time making friends. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in the north, but her parents moved at a very young age to the south. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she's looking for her big break

Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant, Adventurer, Enemies. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Juliana Alby, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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