Emeny Asheton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an entirely blue suit with white socks and a vest with buckled shoes. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has gleaming, smiling brown eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Her father raised her in a mountain cabin. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's in love; and wants her loneliness to end
Ideals: Persistence, Gifted. Bonds: Immigrant, Attractive, Nature. Occupation: Bricklayer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. Jasper (30 gp).
Emmeline Blyth, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses in brown turtlenecks beneath a grey coat with violet slacks. With bright red hair. Her face is scarred and worn.
Personality: She is happy with her job as a Bricklayer. She turns her eye from what people do, preferring to live and let live. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Emmeline lived on a farm with her mother, near the main road leading to a nearby town. In her 18th year, her parents were killed by a brigands raid, leaving Emmeline alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Someone believes her a fraud; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome, Halfling
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 700 gp.
Mary Benson, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears rags and sports a simple walking cane. She has moderate length blonde hair. Her violet eyes dart from person to person.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She got into the Barrister business at a young age. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her brother recently and the two have been together since.
Motivation: Wants her loneliness to end; and doesn't want to be a barrister and was forced into it by her family
Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Job, Family, Has a crush. Occupation: Barrister
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20 pp. Cloth of gold vestments (80 gp). 1 Minor magic item.
Manfred Yeardley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with yellow socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His red hair is matted, messy, and big. He is baby faced.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born blind and as such lacked many opportunities for work. When Manfred reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Flaws: Ugly, Shy, Disease. Bonds: Family, Military. Occupation: Mason
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 9 (-1) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!


