Ermina Huxley, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many white ritualistic tattoos. She wears brown painted combat armor at almost all times. She has styled her white hair well, parting it to the left. She is baby faced.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also has developed a complete distrust of the Layabout profession.
History: Born to a Layabout, her father struggled to pay the bills. She moved out east to avoid the crime she committed. She became a Miner soon after.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor
Ideals: Disciplined. Bonds: Job, Poor, Criminal record. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Herleva Shelby, Female Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her moppish white hair is in a traditional bowl cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is calm most of the time but flees social interaction. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Gifted from a young age, Herleva studied abroad. A gifted student she started as a Unemployed, but she got bored and became a Bather. She struck the Bather job and began her own company from there.
Motivation: Expand her business; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Opinionated, Gifted. Flaws: Shy. Bonds: Job, Debt. Occupation: Bather
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Alexandrite (500 gp). Zircon (20 gp). Freshwater pearl (9 gp). 1 Minor magic item.
Williamina Norton, Female Human [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears a red vest and prefers white and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is smooth and relatively long. She has several tiny amethyst earrings on each ear.
Personality: Aggressive, abrasive, and angry, Williamina embodies much of what other species detest in the Humans. She always tries to repair and not replace. It was this mentality that drove her into the Herbalist business.
History: Sold as a small child to a brothel owner, Williamina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Herbalist
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Theodoric Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with blue socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His chestnut hair is lengthy. His eyes are green and he is always smoking a pipe.
Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. Rich purple corundum (600 gp). Golden yellow topaz (1500 gp). Tourmaline (130 gp).
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