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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Giselle Cooper, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is generally well dressed albeit a few years behind the times. Her chestnut hair is styled in orderly dreadlocks. She has several tiny aquamarine earrings on each ear.

Personality: She is extraordinarily eccentric. She believes the world needs to unite to get rid of dire rats once and for all.

History: Giselle hails from a village terrorized by dire rats. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She is untrained/undisciplined, which makes her dangerous.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Insane. Bonds: Attractive, Rich, Enemies, Job. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Giselle Cooper, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 13 (+1)18 (+4)
Skills Deception +7, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Hayden, Female Human [Permalink]

Personal [hide]

Description: Standing 5'3", this woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She has done her best to style her blonde hair to look like a famous performer. She has a tattooed face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born in the east, but her parents moved at a very young age to the west. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Herleva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Herleva. She left for the east, certain she would find work there.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Immigrant, Criminal record. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Herleva Hayden, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)8 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Reid, Female Human [Permalink]

Personal [hide]

Description: She wears brown trousers with black and pastel striped suspenders. She wears various colorful collared shirts. Her hair is cut close to her head. She has gleaming, smiling blue eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses divination through singing.

History: Maynild hails from a village terrorized by gnolls. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 6 years.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Bonds: Enemies, Job, Adventurer. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Maynild Reid, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)10 (+0) 15 (+2)14 (+2)
Skills Performance +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sarah Cornish, Female Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, she is an attractive figure. She wears a robe, a symbol of strength around her neck, and a spear on her belt. Her black hair is cut short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of her daughter; and to unite with her sister

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Sarah Cornish, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)9 (-1) 18 (+4)12 (+1)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 700 gp.


Social Check DCs

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