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NPC Generator

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Lvl.
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Advanced [show]


William Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is long and unkept. His green eyes peer out from beneath his Stetson white hat.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. He has had some formal poetry training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

William Blythe, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)13 (+1) 16 (+3)13 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Hematite (7 gp). Malachite (7 gp). Pink pearl (160 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Blankley, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, violet, dusty cloak. Her skin is fair and her fingers are delicate and long. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a font of random trivia from the lore and stories she has discovered

History: Born to a pair of adventurers, Alice grew up listening to her father's many stories. There was a wharf not far from home where she often wandered off to fish. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Bonds: Adventurer, Nature. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Alice Blankley, Female Human Paladin 5
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Chrysoberyl (150 gp). Black pearl (1600 gp).


Social Check DCs


Jane Harlow, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a worn and beaten armor. Her golden hair is matted, messy, and big. Her ears are large.

Personality: Cocky and sure of herself, she believes she is the best Sailor born in the past three hundred years. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She became a Sailor soon after.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Religious. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Jane Harlow, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Aquamarine (1300 gp). Banded agate (12 gp). Chalcedony (70 gp).


Social Check DCs


Manfred Tindall, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Merchant uniform. He carries with him a set of hammers on his belt, each one with a aquamarine on the hilt. He has styled his blonde hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He enjoys reading and quiet.

History: He got into the Merchant business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Merchant like his mother before him.

Motivation: Expand his business.

Ideals: Fighting, Logical. Flaws: Insane, Shy. Bonds: Job. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Manfred Tindall, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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