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NPC Generator

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Advanced [show]


Richard Alby, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His silver hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born several months after his mother was called into army service. He worked as a nervous Bowyer and found it very stressful. He then took over the family business and is one of the better Bowyer for hire.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly. Bonds: Rich, Enemies, Job, Military. Occupation: Bowyer

Voice: American accent

Attributes [hide]

Richard Alby, Male Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)13 (+1) 14 (+2)8 (-1)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs


Charles Windsor, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He prefers to wear pastel pants and tee shirts. He has a hunchback. He wears his black hair up in a very large beehive style do. His amber eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Charles was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and regain custody of his daughter

Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Charles Windsor, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 7 (-2)8 (-1)
Skills Athletics +4, Nature +5
Senses Passive Perception 8
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Egelina Marlee, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a simple blue robe with violet stripes complete with hood. Her white hair is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sold as a small child to a brothel owner, Egelina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is her passion; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Egelina Marlee, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Coral (40 gp). Peridot (30 gp). Blue sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Barclay, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, violet cloak. She is bristling with hidden weapons, mostly flails and scythes. Her head has been shaved. Her eyes, though not visible through her cowl, are amber.

Personality: She is mildly Human supremacist, though she does not identify as such. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in the south, but her parents moved at a very young age to the north. Mary was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mary decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Ugly, Racist, Impulsive. Bonds: Criminal record, Immigrant. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Mary Barclay, Female Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 18 (+4)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp.


Social Check DCs

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