Isabella York, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a violet top hat and violet clothes. Her brown hair is lengthy. Her eyes are likewise hazel.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 13th year, her parents were killed by a brigands raid, leaving Isabella alone in the world. After a stint in an orphanage, she was adopted. She has worked as a Fletcher like her mother before her.
Motivation: To be a Glassblower again; and human compassion
Ideals: Joker. Flaws: Racist. Bonds: Job, Slave, Enemies. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: Alexandrite (1400 gp). Jade (130 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item.
Anselm Sydney, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black tunic with white highlights, and long green pants that bunch up around his shoes, and is pretty ugly. He sports a flattop hair cut. His eyes are brown and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south his family was never financially stable. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: To prove his worth to the world; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Ugly, Fearful, Impulsive. Bonds: Poor, Job. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Carnelian (80 gp). 1 Full Plate. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield.
Clerebold Redfield, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. His golden hair is matted, messy, and big. His amber eyes dart from person to person to random spaces in the air.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Flaws: Ugly, Greedy, Impulsive. Bonds: Rich, Slave. Occupation: Mayor
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Emmeline Adley, Female Human [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of sickles on her belt, each one with a opal on the hilt. She has no hair. Her eyes are brown and she is always smoking a pipe.
Personality: A deeply religious woman she believes everything happens for a reason. Around other people she will do her best to conceal her emotions and appear jolly.
History: From birth she was tutored by a cruel and relentless mentor. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emmeline fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Mentor, Poor. Occupation: Interpreter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40000 cp. 1 Masterwork studded leather.
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