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NPC Generator

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Anselm Snape, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is styled in orderly dreadlocks. He has amber eyes and a grey hat with a blue feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. In the meantime he has taken over work as a Seamstress and occasionally as a mercenary.

Motivation: His religion dominates his actions; and to be a fortune-teller again

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job, Religious. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Anselm Snape, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 15 (+2)18 (+4)
Skills Medicine +5, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp.


Social Check DCs


Cory Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars and is in decent physical shape. His hair is blonde, silky, and of moderate length. His eyes, though not visible through his cowl, are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Cory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To share knowledge with the world; and to clean up the streets

Ideals: Logical, Gifted. Flaws: Sensitive. Bonds: Attractive, Guardian. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Cory Birkenhead, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Ignan, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Melissa Rodney, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her glaive ready. She has moderate length blonde hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Philantrophist. Bonds: Criminal record, Military, Adventurer. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Melissa Rodney, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Elizabeth Copeland, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many black ritualistic tattoos. She likes to wear ponchos typically of a light green in addition to tight pants. Her white hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To reunite with her old friends.

Ideals: Disciplined, Professionalism. Bonds: Criminal record, Adventurer. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Elizabeth Copeland, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)11 (+0) 10 (+0)13 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp.


Social Check DCs

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