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NPC Generator

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Advanced [show]


Oriel Huckabee, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a grey vest and prefers red and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bald on top and has large brown tufts of hair around her ears. She wears round tiny glasses practically rammed into her face.

Personality: Confrontational and typically high on some drug or another. She is a font of random trivia from the lore and stories she has discovered

History: She was born several months after her father was called into army service. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic, Logical. Flaws: Ugly, Addict. Bonds: Military. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Oriel Huckabee, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Athletics +2, Performance +2
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Jasper (70 gp). Brown-green garnet (120 gp).


Social Check DCs


Balimaar Marleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He is dressed in an above average manner. His silver hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, In love. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Balimaar Marleigh, Male Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Williamina Dryden, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears dark leathers with embroidery. Her silver hair, when down, is lengthy. She has a tattooed face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Secretive, Insane. Bonds: Criminal record, Job. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Williamina Dryden, Female Human Paladin 5
Medium (4'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 5 (-3)10 (+0) 14 (+2)5 (-3)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Golden yellow topaz (900 gp). Aquamarine (900 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a Sculptor, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Bonds: Job, Adventurer, Poor. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Aldous Cromwell, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 18 (+4)18 (+4)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. 1 Simple lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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