Cory Morley, Male Human [Permalink]
Personal [hide]
Description: This eastern man likes to wear brown tank tops with grey pants. His clothes are grease stained in places. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his Stetson brown hat.
Personality: Eccentric and domineering, Cory will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Justice. Bonds: Poor, Immigrant, Adventurer. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Amber (90 gp). Blue star sapphire (1000 gp). Violet garnet (1000 gp). Amber (90 gp).
Mary Dryden, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is dressed in earthy colors with a tan and black handkerchief worn on her left side. Her red hair is lengthy and is close to two feet long. She has amber eyes and a tan hat with a black feather.
Personality: Eccentric and domineering, Mary will drive conversation. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Like her mother and her sister before her, after school she went straight into learning to become a Doctor. She now owns her own business.
Motivation: She seems to be bored by most things; and further expansion of business
Ideals: Extrovert, Artistic. Flaws: Secretive, Mundane. Bonds: Job. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Hadwisa Watson, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a robe, a symbol of magic around her neck, and a bastard sword on her belt. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is thinning but still full. She wears large thick round spectacles.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. As long as the job gets done she does not care how it got done.
History: Hadwisa was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is currently in port desperately looking for someone to get her out; and someone believes her a fraud
Ideals: Fighting, Professionalism, Persistence. Bonds: Slave, Enemies. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gilbert Badger, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a brown poncho over his likewise colored trousers and shirt. He is bald on top and has large auburn tufts of hair around his ears. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Slave, Adventurer. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 58 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


