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NPC Generator

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Advanced [show]


Cecily Tewksbury, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a fine chain shirt which she covers with black colored cloaks and clothing. Her hair is silver and very short. Her amber eyes are slightly larger than normal.

Personality: She is fixated on the number 73. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was always a brilliant, if unscrupulous mind. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her son; and to prove her worth to the world

Ideals: Entrepeneur, Logical. Flaws: Insane, Impulsive. Bonds: Family. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Cecily Tewksbury, Female Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 14 (+2)6 (-2)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. Sard (40 gp). Tourmaline (50 gp). 1 Small steel mirror. 1 Disguise kit.


Social Check DCs


Matilda Dumph, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is portly but not overly obese. Her black hair is knotted and matted. Her skin is flawless and her green eyes scan people very quickly.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Matilda was born the youngest of three triplets. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Due to her spouse's obsession with being a Cook they were divorced and she won custody of their daughter. She worked as a Shipwright, and she later adopted a second daughter.

Motivation: To unite with her brother.

Ideals: Joker. Bonds: Poor, Attractive, Guardian, Family. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Matilda Dumph, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)18 (+4) 11 (+0)14 (+2)
Skills Religion +7, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Gnome, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp.


Social Check DCs


Sybil Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has wavy chestnut hair. Her eyes are a pleasant hazel.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Sybil was raised in a hard working conservative environment. Sybil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted from career to career and currently works as a Servant.

Motivation: She feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Impeccable. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Sybil Bradshaw, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)17 (+3) 11 (+0)11 (+0)
Skills Arcana +6, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Zircon (80 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eleanor Barclay, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is wearing a long, tan, dusty cloak. She keeps her brown hair in a pixie cut. This amber eyed northerner is not easily forgotten.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She would rather hide behind her crafts than deal with other people.

History: She was born on a small isolated farm. Her family was turned out during the war. She and her family wandered north to less war torn lands. She tends to her Bounty Hunter job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Nature, Job. Occupation: Bounty Hunter

Voice: Mousy voice

Attributes [hide]

Eleanor Barclay, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)5 (-3) 12 (+1)15 (+2)
Skills Insight +4, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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