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NPC Generator

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Advanced [show]


Cory Everly, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He carries a battered scythe and tarnished longbow as well. His black hair is knotted and matted. His eyes are blue and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He became a Sculptor soon after.

Motivation: Further expansion of business; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Fighting, Joker. Bonds: Job, Rich, Nature. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Cory Everly, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Addington, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of bastard swords on her belt, each one with a amethyst on the hilt. With bright chestnut hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised in a plains tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she seems to be bored by most things

Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Attractive, Nature. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Sarah Addington, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 17 (+3)15 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Oriel Halsey, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears yellow trousers with white and blue striped suspenders. She wears various colorful collared shirts, she is not a threatening figure. Her red hair is greasy and uncared for. Her fierce blue eyes like to dwell on things.

Personality: Oriel is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Oriel was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert. Flaws: Ugly. Bonds: Has a crush, Adventurer, Family. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Oriel Halsey, Female Human Paladin 5
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)14 (+2) 9 (-1)9 (-1)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Obsidian (15 gp). Coral (150 gp). Chalcedony (60 gp).


Social Check DCs


Simon Remington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear grey clothing when he does not wear armor. His red hair is matted, messy, and big. His gray eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Fearful, Disease, Insomniac. Bonds: Poor. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Remington, Male Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs

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