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NPC Generator

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Advanced [show]


Sybil Mori, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is dressed in a clean black cloak covering her clean studded leather. Her auburn hair is styled in orderly dreadlocks. Her hazel eyes peer out from beneath her top black hat.

Personality: She likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sybil hails from a village terrorized by illithids. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by illithids. Sybil was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: She wants revenge against illithids; and revenge

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Sybil Mori, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp.


Social Check DCs


John Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fancy yellow suit. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His gray eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Flaws: Disease, Forgetful, Insane. Bonds: Attractive, Nature, Military. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

John Yorke, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Jasper (40 gp). White pearl (100 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Blakely, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears baggy brown pantaloons and a white scarf. Her red hair is kept up in a ponytail inside a deerstalker hat. Her fierce amber eyes like to dwell on things.

Personality: She loves telling others what to do and how they should feel about things. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to loving parents in a slum to the west. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She is untrained/undisciplined, which makes her dangerous.

Motivation: Expand her business; and further expansion of business

Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: Poor, Job. Occupation: Detective

Voice: Whispers

Attributes [hide]

Griselda Blakely, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)16 (+3) 7 (-2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common, Orc, Auran, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Fire opal (400 gp). Red-brown spinel (160 gp). Deep green spinel (160 gp). Alexandrite (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Marlee, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is portly but not overly obese. She has moderate length auburn hair. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now mingles about in high society.

Motivation: She is greedy.

Flaws: Antagonistic, Fearful. Bonds: Religious, Rich. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Ahlyssa Marlee, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 11 (+0)7 (-2)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Alexandrite (500 gp). Emerald (1200 gp). Brown-green garnet (90 gp).


Social Check DCs

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