Emmeline Tatum, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her long auburn hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is overprotective of those who hire her services. She is skeptical of what others tell her and is slow to trust.
History: Emmeline was born with her father's beautiful face. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane, Shy. Bonds: Attractive, Guardian. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Oriel Ryland, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She sports white long hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has always had a great fascination with Human culture. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to loving parents in a slum to the north. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Being a Baker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is not mentally stable, and does not behave rationally; and human compassion
Flaws: Insane, Racist, Forgetful. Bonds: Poor. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Embroidered and bejeweled glove (1000 gp). Solid gold idol (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).
Susannah Oakley, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a tight fitting blue shirt and pants. Her blonde hair is well kept. She has gleaming, smiling blue eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a great chef.
History: She was raised by priests from a young age. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has recently gotten a pet goose that steals things from people.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Joker, Gifted. Bonds: Poor, Religious, Mentor. Occupation: Mercenary
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 10000 cp.
Margery Carlton, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She sports brown clothing, slightly heavier than average wear. She has a hunchback. Her white hair is braided into rings. This hazel eyed westerner is not easily forgotten.
Personality: Margery is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Extrovert, Impeccable, Logical. Flaws: Ugly, Insane. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!