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NPC Generator

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Advanced [show]


Elysande Gresham, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Locksmith uniform. Her silver hair is knotted and matted. She wears large thick round spectacles.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth she was tutored by a cruel and relentless mentor. Her childhood dream was to be a Stableman, but she was a colossal failure. She was always very intelligent and has formed a secret society of freemasons.

Motivation: To protect her home; and wants to open a new tavern

Ideals: Optimist. Flaws: Secretive. Bonds: Job, Mentor, Guardian. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Elysande Gresham, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Onyx (20 gp). Zircon (20 gp).


Social Check DCs


Emmeline Bradshaw, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her skin is fair and her fingers are delicate and long. Her chestnut hair is braided into rings. Her face is scarred and worn.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She plays an instrument quite well.

History: She was born to a criminal king-pin and mafia family Through the years after Emmeline was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Emmeline's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: Money/treasure; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emmeline Bradshaw, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)3 (-4) 11 (+0)9 (-1)
Skills Acrobatics +4, History -1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. White pearl (80 gp). Deep green spinel (80 gp). Rhodochrosite (13 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Benson, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is constantly adorned with expensive silk clothing, often dyed in bright violet and red, and wears rings and necklaces with large, colorful gems. Her silver hair is kept up in a ponytail inside a broad hat. Her eyes are a pleasant green.

Personality: She is a Blacksmith first and foremost. She believes firmly that knowledge should be universal. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Blacksmith, Oriel learned a great deal about her father's area of expertise. In her 11th year, her parents were killed by a orcs raid, leaving Oriel alone in the world. After a stint in an orphanage, she was adopted. She has worked as a Blacksmith like her father before her.

Motivation: Wants to raise her children well; and she has money and likes to spend it

Flaws: Impulsive. Bonds: Rich, Job, Enemies, Family. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Oriel Benson, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)9 (-1) 16 (+3)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20 pp.


Social Check DCs


Ermina Clare, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of daggers, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her red hair is lengthy and is close to two feet long. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Job, Religious, Slave. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Ermina Clare, Female Human Paladin 5
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 15 (+2)16 (+3)
Skills History +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp.


Social Check DCs

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