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NPC Generator

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Advanced [show]


Griselda Roscoe, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has shaved her head bald. She has several tiny topaz earrings on each ear.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. While studying, she fell in love. They married and had a daughter. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to have a good time and be beloved; and she is greedy

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Rich, In love. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Griselda Roscoe, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 13 (+1)8 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10 pp.


Social Check DCs


Helen Payton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is well dressed, constantly wearing a pastel suit, blue shirt, and white tie. She wears her hair in dreadlocks. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in the west, but her parents moved at a very young age to the east. From there she went from mercenary job to mercenary job. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is her passion

Ideals: Impeccable, Persistence. Flaws: Insane. Bonds: Adventurer, Immigrant. Occupation: Mayor

Voice: Raspy

Attributes [hide]

Helen Payton, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 10 (+0)10 (+0)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Lance Addington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Layabout in town.

History: Lance was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Layabout soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a layabout and was forced into it by his family

Flaws: Cynical. Bonds: Attractive, Job, Family, Religious. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Addington, Male Human Paladin 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Cory Brady, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish chestnut hair is in a traditional bowl cut. His blue unseeing eyes seem to look past you.

Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life.

Ideals: Persistence. Flaws: Disease, Depressed. Bonds: Adventurer, Religious. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Cory Brady, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)9 (-1) 14 (+2)11 (+0)
Skills Intimidation +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. White opal (900 gp).


Social Check DCs

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