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NPC Generator

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Advanced [show]


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. His blonde hair has been sun bleached extensively. His thin eyebrows rest above his beady brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Thomas was raised in a hard working conservative environment. A gifted student he started as a Shipwright, but he got bored and became a Doctor. He's also a talented Shipwright, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and to unite with his brother

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Family, Job. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Thomas Denholm, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)18 (+4) 14 (+2)12 (+1)
Skills Nature +7, Performance +4
Senses Passive Perception 12
Languages Common, Ignan, Terran, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Giselle Law, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright silver hair. Her amber eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. She receives visions of the future at random moments

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Giselle was born on a far southern mountains where she grew up under the tutelage of her father, an expert Dyer. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and her religion dominates her actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Religious, Immigrant. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Giselle Law, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alexandre Dumph, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Performer. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. His hair is auburn, silky, and of moderate length. His skin is flawless and his amber eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Performer, Alexandre learned a great deal about his father's area of expertise. A gifted student he started as a Armorer, but he got bored and became a Performer. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Alexandre Dumph, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)13 (+1) 8 (-1)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Chrysoberyl (160 gp). Lapis lazuli (14 gp).


Social Check DCs


Lewis Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is brown and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. Lewis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich, Criminal record. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Lewis Myerscough, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. 1 Thunderstones. 1 Everburning torch. 3 Acid flasks. 1 Smokesticks.


Social Check DCs

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