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NPC Generator

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Advanced [show]


Jacoba Graham, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She prefers to wear blue pants and tee shirts. Her whole body is exceptionally muscular. She has shaved her head bald. She has gray eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She enjoys reading and quiet.

History: Born to a pair of adventurers, Jacoba grew up listening to her father's many stories. She moved from fad to fad and when she turned 15 she discovered music. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated, Logical, Artistic. Bonds: Immigrant, Adventurer. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Jacoba Graham, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)8 (-1) 7 (-2)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Alexandrite (600 gp). Rich purple corundum (800 gp).


Social Check DCs


Frederick Hallewell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a ceremonial dagger. He sports a flattop hair cut. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Insane. Bonds: Immigrant, Rich, Nature. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Frederick Hallewell, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Hematite (11 gp). Moonstone (30 gp).


Social Check DCs


Gomory Tickle, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Barkeep. His long red hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When he was but 8 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Many giants want him driven away; and sabotage a competitor

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Gomory Tickle, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). A silver and pearl hairclip (50 gp).


Social Check DCs


Theodoric Bradly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is styled in orderly dreadlocks. His eyes are brown and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Bricklayer, who enjoyed hunting, Theodoric was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Poor, Nature. Occupation: Carter

Voice: Can't modulate volume

Attributes [hide]

Theodoric Bradly, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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