Adelard Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with white and tan striped suspenders. He wears various colorful collared shirts. He carries with him a set of sais, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His long auburn hair reaches down to his waist. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Emotional, Shy. Bonds: Slave. Occupation: Bookbinder
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Black pearl (200 gp). Hematite (10 gp). Eye agate (10 gp). Moss agate (10 gp).
Diggory Clare, Male Human [Permalink]
Personal [hide]
Description: This man wears a green coat over a grey low-cut shirt, and a top hat upon his head. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His white hair is lengthy and is close to two feet long. His brown eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life; and money/treasure
Ideals: Extrovert, Fighting. Flaws: Shy, Depressed. Bonds: Rich. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Susannah Tatum, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears grey painted combat armor at almost all times, and a wedding ring on her left hand. She keeps her silver hair in a flapper bob. Her eyes are hazel and she is always smoking a pipe.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She pushes her goals aggressively. She is also a coward if confronted.
History: Susannah lived on a farm with her mother, near the main road leading to a nearby town. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She is terrified, and will act out of fear.
Ideals: Impeccable. Flaws: Fearful. Bonds: In love, Family. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Avelina Langston, Female Human [Permalink]
Personal [hide]
Description: She wears white painted combat armor at almost all times. Her skin is fair and her fingers are delicate and long. Her red hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. A true patriot, Avelina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born to a criminal king-pin and mafia family She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has recently gotten a pet goose that steals things from people.
Motivation: She desires power and/or immortality; and a rival would like her out of the picture
Ideals: Philantrophist. Bonds: Military, Criminal record, Adventurer. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Alexandrite (1000 gp). 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!


