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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Joan Ramsay, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is always cut to a buzz. Her gray eyes dart from person to person.

Personality: Joan is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She would rather hide behind her crafts than deal with other people.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Brilliant and gifted she never wanted to apply herself. She has never given up on her writing dream.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Extrovert, Artistic, Gifted. Flaws: Shy. Bonds: Religious. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Joan Ramsay, Female Human Paladin 5
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 13 (+1)12 (+1) 18 (+4)11 (+0)
Skills Deception +3, Stealth +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 200 gp.


Social Check DCs


Roger Churchill, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man prefers to wear tan pants and tee shirts. His hair is always cut to a buzz. His gray unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Carpenter, who enjoyed hunting, Roger was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and an old rival family wants him found

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Nature, Family. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Roger Churchill, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Aquamarine (800 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp).


Social Check DCs


Anthony Holton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man is wearing a perfectly clean shirt and pair of pants. He wears his silver hair up in a very large beehive style do. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Animals are drawn to him, and he is able to talk to them.

History: Anthony was born with his father's beautiful face. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants his loneliness to end; and wants to work out more often

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Enemies, Has a crush. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Anthony Holton, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs


Emmeline Mitchell, Female Human [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light green in addition to tight pants. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her moppish red hair is in a traditional bowl cut. She wears a mask on her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother

Ideals: Philantrophist. Flaws: Fearful, Mundane. Bonds: Rich, Criminal record, Family. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Emmeline Mitchell, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Jeweled anklet (1000 gp). Jeweled anklet (1000 gp). A roughly beaten golden orb (40 gp).


Social Check DCs

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