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NPC Generator

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Advanced [show]


Lance Mori, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Joker. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Poor, Criminal record. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Lance Mori, Male Human Paladin 5
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)16 (+3) 8 (-1)8 (-1)
Skills Intimidation +2, Investigation +6
Senses Passive Perception 9
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Azurite (12 gp). Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs


Ella Wellington, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'10" and wears silk and lounges about seductively. Her silver hair is well kept. She has gleaming, smiling hazel eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is obsessed with a lost civilization.

History: Born in the west to a Knight, Ella learned a great deal about her father's area of expertise. Her father was a soldier and died while she was still young. Ella was left her father's suit of armor and trained in its use and care. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion

Bonds: Attractive, Family, Adventurer, Job, Military. Occupation: Knight

Voice: Raspy

Attributes [hide]

Ella Wellington, Female Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Arcana +4, Performance +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears a simple brown robe with blue stripes complete with hood. His hair is long and chestnut with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Arnold studied abroad. He was taken from his home at a very young age. He was granted necromantic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Opinionated, Gifted. Flaws: Depressed. Bonds: Slave. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Arnold Branson, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 15 (+2)14 (+2)
Skills Athletics +5, Investigation +6
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Mary Stansfield, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she typically wears green cloth garments or leather armor. Her red hair is thinning but still full. Her eyes are a pleasant green.

Personality: She exudes charisma. She is a tour de force of persuasion. Energy wise she seems alert and responsive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Unemployed arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has money and likes to spend it; and to clean up the streets

Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Rich, Guardian. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Mary Stansfield, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp.


Social Check DCs

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