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NPC Generator

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Advanced [show]


Margery Langdon, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a black mohawk this woman's hair draws a lot of attention. She tend to wears goggles to shield her eyes.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born blind and as such lacked many opportunities for work. Margery was born on a far eastern desert where she grew up under the tutelage of her father, an expert Navigator. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Enemies, Immigrant. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Margery Langdon, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 7
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Giant, Aquan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His silver hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: Born to a Knight, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Poor, Religious. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Clayton, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Alexandre Van Es, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He likes to wear black tank tops with violet pants. His long silver hair reaches down to his waist. His eyes are gray and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: He was born in a small mountains village. His childhood dream was to be a Actor, but he was a colossal failure. He then took over the family business and is one of the better Spy for hire.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Disease, Selfish, Antagonistic. Bonds: Nature, Job. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Alexandre Van Es, Male Human Paladin 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Whitby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a worn and beaten armor. His hair is short and golden. His ears are large.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Bertram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Whitby, Male Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)14 (+2) 11 (+0)7 (-2)
Skills Athletics +6, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp. Onyx (20 gp). Golden yellow topaz (600 gp). Amber (140 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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