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NPC Generator

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Advanced [show]


Rosamund Oakes, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears bulky tan painted plate armor. She wears a wide-brimmed hat to cover her moderate length white hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is irascible and easily irritated. Rosamund enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Rosamund grew up listening to her father's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Adventurer, Enemies. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Rosamund Oakes, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills History +6, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gerard Clive, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his white hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 8 years old his parents immigrated from the south. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Immigrant. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Gerard Clive, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp.


Social Check DCs


Sybil Norton, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing a long, green, dusty cloak. Her silver hair is cut short with large spiked bangs in the front. She wears a mask on her face.

Personality: She is almost excessively polite to everyone, even when angry. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a criminal king-pin and mafia family Sybil was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sybil decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Shy, Fearful. Bonds: Criminal record, Adventurer. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Sybil Norton, Female Human Paladin 5
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Mary Barton, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, typically a more casual-formal manner. She has golden hair. Her eyes are amber and catlike.

Personality: Stoic and calm, she prefers to meditate than take action. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mary took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Carpenter

Voice: Pronounces O like U

Attributes [hide]

Mary Barton, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 5 (-3)9 (-1)
Skills Athletics +4, Perception +0
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 gp. Deep blue spinel (800 gp). Amber (60 gp). Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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