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NPC Generator

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Advanced [show]


Theobald Ainsley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a brown vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. He has brown hair. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Selfish, Mundane. Bonds: Immigrant. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Theobald Ainsley, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 17 (+3)11 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Gilbert Reed, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and yellow, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Over the years he perfected his riding and shooting skills. He has worked as a Locksmith like his father before him.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Job, Nature. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Gilbert Reed, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +7, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Gresham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is renowned for his bright green suits and hats. His white hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 8 years old his parents immigrated from the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Immigrant, Family. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Hunter Gresham, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 8 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)13 (+1) 12 (+1)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp.


Social Check DCs


Margery Altham, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortspear, but if one is not available she will default to her trident. Her red hair is lengthy. She is baby faced.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She got into the Mason business at a young age. A gifted student she started as a Crown-heir, but she got bored and became a Mason. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Margery fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Philantrophist, Fighting. Bonds: Immigrant, Job. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Margery Altham, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)7 (-2) 13 (+1)15 (+2)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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