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NPC Generator

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Advanced [show]


Sybil Alby, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. With bright chestnut hair. Her eyes are likewise violet.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC; and she has passion for adventuring and risk

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Sybil Alby, Female Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 8 (-1)18 (+4)
Skills Sleight of Hand +6, Survival +2
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Violet garnet (1300 gp). Emerald (1300 gp).


Social Check DCs


Millicent Chester, Female Human [Permalink]

Personal [hide]

Description: She wears a yellow shirt with thin brown vertical stripes and white pants. She carries with her a set of flails, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her hair is chestnut, silky, and of moderate length. Her eyes, though not visible through her cowl, are green.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Born in the south her family was never financially stable. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Millicent's homeland. Millicent decided to take the middle way and become a bodyguard. She left for the south, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Millicent Chester, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)9 (-1) 8 (-1)15 (+2)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Melissa Burton, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'1" and wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her pickaxe. She wears her black hair up in a very large beehive style do. She is very pretty but has cold, dead eyes.

Personality: She acts crazy and hedonistic. She is frequently practicing swordplay.

History: Gifted from a young age, Melissa studied abroad. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted martial powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Melissa Burton, Female Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Beatrice Carlisle, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is renowned for her bright grey dresses and hats. Her golden hair is lengthy. Her gray eyes lackadaisically let the world flow into them.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Beatrice was born the youngest of three triplets. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She struck the Cook job and began her own company from there.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Criminal record, Family, Job, Adventurer. Occupation: Cook

Voice: Jamaican accent

Attributes [hide]

Beatrice Carlisle, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 15 (+2)16 (+3)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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