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NPC Generator

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Lvl.
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Advanced [show]


Oriel Kelsey, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a penchant for wearing a ring with an oversized jet on her right hand. She wears a broad hat to cover her moderate length blonde hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Oriel will drive conversation. Her job bores her to no end. She has decided to make it more interesting.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a Junk Dealer soon after.

Motivation: Balancing her hectic life and new Junk Dealer responsibilities is difficult.

Ideals: Extrovert. Bonds: Rich, Adventurer, Criminal record, Military, Job. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Oriel Kelsey, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Millicent Morley, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears many layers of old clothing at all times. Her white hair is cut jaggedly and amateurishly. She has gleaming, smiling green eyes.

Personality: Millicent hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Millicent was raised in a hard working conservative environment. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Poor, Job, Adventurer. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Millicent Morley, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Just what you see.


Social Check DCs


Giselle Hadlee, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her brown hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are hazel and catlike.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born to loving parents in a slum to the south. There was a wharf not far from home where she often wandered off to fish. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants revenge against orcs; and she doesn't get along with people that don't share her tastes

Ideals: Philantrophist, Impeccable. Bonds: Attractive, Poor, Nature. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Giselle Hadlee, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 7 (-2)11 (+0)
Skills Arcana +4, Insight +1
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Sarah Winterbourne, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has a long chestnut ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily eccentric. She is afraid of women and trembles around them

History: She was born blind and as such lacked many opportunities for work. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and she is currently in port desperately looking for someone to get her out

Flaws: Ugly, Insane, Shy, Disease. Bonds: Poor. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Sarah Winterbourne, Female Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Bloodstone (40 gp). Bloodstone (40 gp). Hematite (6 gp).


Social Check DCs

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