Geoffrey Law, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. He keeps his silver hair in a pixie cut. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal singing training, and achieved minor success. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Enemies, Military. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Kimberly, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). His head has been shaved. His brown unseeing eyes seem to look past you.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he is content
Ideals: Athletic. Flaws: Ugly, Disease, Mundane, Fearful. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 15 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 40000 cp. Iolite (50 gp). Chrysoberyl (130 gp). Alexandrite (1500 gp). Deep blue spinel (1500 gp). 1 Minor magic item.
Griselda Ainsworth, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are green.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She invites people to come help in her community garden.
History: She was born the only child of a wealthy merchant. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Griselda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Griselda. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Philantrophist, Entrepeneur. Bonds: Rich, Criminal record. Occupation: Animal Trainer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Agatha Emsworth, Female Human [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, blue, dusty cloak, she is not a threatening figure. Her long silver hair is drawn into a two foot long braid. Her thin eyebrows rest above her beady brown eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born in the south her family was never financially stable. Agatha was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Agatha decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Expand her business; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor, Criminal record, Job. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp.
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