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NPC Generator

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Lvl.
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Advanced [show]


Ermina Gresham, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'5" and wears a grey vest and prefers black and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her right hand appears badly burned and disfigured. Her black hair is heavily combed to the right. Her green eyes peer out from beneath her feathered grey hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Ermina was born the youngest of three triplets. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and her relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Weaver

Voice: Complex vocabulary, royal

Attributes [hide]

Ermina Gresham, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)17 (+3) 7 (-2)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Benson, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears suspenders and black workpants. Her shirt is green, and she wears a heavy black leather apron most of the time. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Flattery will make her almost putty in your hands.

History: Born to a Scribe, her mother struggled to pay the bills. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: Her relatives are trying to arrange a marriage; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Shy, Selfish. Bonds: Poor, Immigrant. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Mary Benson, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)13 (+1) 11 (+0)11 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp.


Social Check DCs


Beatrice England, Female Human [Permalink]

Personal [hide]

Description: She wears a black shirt with thin red vertical stripes and black pants. She carries a battered kukri and tarnished spear as well. Her chestnut hair is thinning but still full. She has a tattooed face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Beatrice enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She got into the Courier business at a young age. Her necromantic abilities were realized during a raid on her village. She then took over the family business and is one of the better Courier for hire.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Fighting, Gifted. Flaws: Depressed, Hedonist. Bonds: Job. Occupation: Courier

Voice: French accent

Attributes [hide]

Beatrice England, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Investigation +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and carries halberds. His blonde hair is kept up in a ponytail inside a deerstalker hat. His eyes are hazel and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting, Entrepeneur. Flaws: Terse, Disease. Bonds: Job. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Thomas Gracey, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs

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