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NPC Generator

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Advanced [show]


Avice Darby, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears bulky grey painted plate armor. Her hair is golden and very short. Her blue eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her job bores her to no end. She has decided to make it more interesting.

History: When she was but 4 years old her parents immigrated from the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels that her past leaves her morally obligated to help; and she's looking for her big break

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Avice Darby, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)17 (+3) 5 (-3)12 (+1)
Skills Perception +0, Religion +6
Senses Passive Perception 16
Languages Common, Druidic, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp.


Social Check DCs


Margery Rayden, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a bow on her belt. She is bristling with hidden weapons, mostly bows and swords. Her brown hair is wavy and long. Her eyes are a pleasant green.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She does not believe in violence as a means to an end. She is a dedicated Seamstress but believes her peers are too gung-ho.

History: Margery lived on a farm with her father, near the main road leading to a nearby town. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She used her abilities to trick people and travel the world for free.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Fighting, Pacifist. Bonds: Criminal record, Family, Adventurer. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Margery Rayden, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Malachite (12 gp). Pink pearl (90 gp).


Social Check DCs


Rosalind Braxton, Female Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern woman wears a brown costume with the symbols of luck on her torso. With bright brown hair. Her eyes are gray and she is always smoking a pipe.

Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born blind and as such lacked many opportunities for work. She was taken from her home at a very young age. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Rosalind Braxton, Female Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Nature +5, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 50 pp. Star rose quartz (70 gp). Amethyst (60 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jacoba Milton, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is white and very short. She wears round tiny glasses practically rammed into her face.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born into a rich family. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Religious. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Jacoba Milton, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp.


Social Check DCs

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