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NPC Generator

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Advanced [show]


Odo Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Athletic, Optimist. Flaws: Insomniac. Bonds: Rich. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Odo Kimberley, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 9 (-1)12 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Eye agate (5 gp). Tiger eye turquoise (5 gp). Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Percival Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His red hair is smooth and relatively long. His eyes are gray and beady.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Actor mother left him crippled. He left for the west, certain he would find work there.

Motivation: He is content; and to get a good night's sleep

Flaws: Ugly, Mundane, Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Stutters

Attributes [hide]

Percival Allerton, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)7 (-2) 13 (+1)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Eyepatch with mock eye of sapphire and moonstone (1400 gp). Fire opal pendant on a fine gold chain (1400 gp).


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his mace ready. His black hair is braided into rings. His fierce gray eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful wizard made him what he is. His childhood dream was to be a Glassblower, but he was a colossal failure. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Fighting. Bonds: Rich, Job, Adventurer, Mentor. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Gomory Graeme, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)6 (-2) 12 (+1)12 (+1)
Skills Arcana +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Red-brown spinel (40 gp). Deep blue spinel (1400 gp). Malachite (11 gp). Black star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Nash, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His chestnut hair is kept up in a ponytail inside a top hat. His eyes are amber.

Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He then took over the family business and is one of the better Unemployed for hire.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Addict, Mundane. Bonds: Poor, Immigrant, Job. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Nash, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)17 (+3) 11 (+0)11 (+0)
Skills Deception +3, Nature +6
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs

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