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NPC Generator

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Advanced [show]


Gomory Hale, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His hair is chestnut, silky, and of moderate length. His violet eyes peer out from beneath his small brown hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: Born in the south to a Bricklayer, Gomory learned a great deal about his mother's area of expertise. After coming to the age of reason, Gomory took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted, Philantrophist. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Gomory Hale, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs


John Hastings, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black costume with the symbols of magic on his torso. With a patchy red beard and wild red hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Guard, who enjoyed hunting, John was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic. Flaws: Addict, Hedonist. Bonds: Nature, Slave. Occupation: Merchant

Voice: Whispers

Attributes [hide]

John Hastings, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs


Manfred Harley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a brown armored body suit, with a simple tan line shooting up and back down. His whole body is exceptionally muscular. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He has worked as a Carter like his father before him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Entrepeneur. Bonds: Immigrant, Job, Rich. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Harley, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)11 (+0) 15 (+2)6 (-2)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs


Avelina Dayton, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of falchions on her belt, each one with a topaz on the hilt. Her long chestnut hair is drawn into a two foot long braid. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was a mechanic, and taught her how to fix just about anything. She has dedicated herself to building a better village for her children.

Motivation: She has a rivalry with the Church that dominates her actions; and she is unsatisfied with her job

Ideals: Fighting, Persistence. Bonds: Job, Religious, Adventurer. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Avelina Dayton, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)16 (+3) 12 (+1)16 (+3)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp.


Social Check DCs

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