Helen Kitchur, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears brown painted combat armor at almost all times. Her hair is short and silver. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Born to a Sellsword, her father struggled to pay the bills. Like her father and her brother before her, after school she went straight into learning to become a Carter. She has drifted from career to career and currently works as a Carter.
Motivation: She'd like to take her coworkers down a peg; and to be a sellsword again
Flaws: Greedy. Bonds: Immigrant, Poor, Job. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30000 cp. Eye agate (5 gp). 1 Minor magic item.
Joan Astley, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair, while still mostly blonde, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She never swears and excessively uses polite adverbs when speaking. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Family, Religious, Nature. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Golden yellow topaz (800 gp). Carnelian (80 gp). Chrysoprase (80 gp).
Aldous Woods, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports green clothing, slightly heavier than average wear. He keeps his golden hair in a flapper bob. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Detective, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Sellsword for hire.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Joker. Flaws: Sensitive, Depressed. Bonds: Poor. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Lapis lazuli (10 gp). Jade (50 gp).
Alice Weld, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears green leather gloves, a green jacket, and tight pants. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is witty, but her monotone delivery comes off as unnerving Alice enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Alice was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She has drifted from career to career and currently works as a Fortune-teller.
Motivation: She is wracked by social anxiety; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Hedonist, Fearful. Bonds: Job, Adventurer. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Full Plate. 1 Chain shirt. 1 Buckler. 1 Full Plate.
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