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NPC Generator

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Lvl.
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Advanced [show]


William Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He sports a flattop hair cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

William Hartford, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Onyx (40 gp). Onyx (40 gp).


Social Check DCs


Joan Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. She is physically well-built. Her hair is chestnut, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She can't help but pocket interesting objects she comes across

History: Born in the north to a Sculptor, Joan learned a great deal about her father's area of expertise. Joan was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Joan decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Human compassion; and further expansion of business

Flaws: Racist. Bonds: Rich, Attractive, Criminal record, Job. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Joan Ainsworth, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)7 (-2) 14 (+2)9 (-1)
Skills Insight +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Bertram Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. He has moderate length blonde hair. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of western immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Immigrant, Slave. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Barney, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)16 (+3) 15 (+2)12 (+1)
Skills History +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Terran, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Alice Dalton, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears skinny pants and wears a blue and black robe with the hood down. She has shaved her head bald. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily eccentric. She has a habit of throwing herself into exceedingly dangerous situations.

History: Gifted from a young age, Alice studied abroad. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels threatened by others.

Ideals: Gifted. Flaws: Addict, Insane, Impulsive, Fearful. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Alice Dalton, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Azurite (13 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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