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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Drogo Atherton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large tan jacket. His red hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.

History: Born to a Barber, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Flaws: Insomniac, Impulsive, Antagonistic. Bonds: Poor, Adventurer, Slave. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Drogo Atherton, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)10 (+0) 10 (+0)10 (+0)
Skills History +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Thomas Easton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his brown hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of southern immigrants he idolized his father. He moved out west to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Pacifist. Flaws: Hedonist. Bonds: Immigrant, Criminal record. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Thomas Easton, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Emerald (1600 gp).


Social Check DCs


William Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His hair is cut close to his head. His green eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He invites people to come help in his community garden.

History: Born in the east to a Painter, William learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Painter.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Optimist, Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

William Rodney, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Trey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His eyes are a pleasant brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Trey Mitchell, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)8 (-1) 16 (+3)9 (-1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs

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