Oriel Beitz, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. She has done her best to style her white hair to look like a famous performer. She wears a mask on her face.
Personality: This woman loves music and to teach people music more than just about anything. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in the north to a Architect, Oriel learned a great deal about her mother's area of expertise. She worked as a nervous Architect and found it very stressful. She struck the Architect job and began her own company from there.
Motivation: Regain custody of her daughter.
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Randal Langston, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His thin eyebrows rest above his beady violet eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 17 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 4000 sp. Freshwater pearl (5 gp).
Eleanor Winterbourne, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her black hair is cut short with large spiked bangs in the front. Her eyes are likewise violet.
Personality: Abrasive and pushy, she has a hard time making friends. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born into a rich family. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Architect.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she is unsatisfied with her job
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Godfrey Dalton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. He sports a long auburn beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Godfrey was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 15 years.
Motivation: He is unsatisfied with his job.
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Enemies, Job. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Masterwork manacles.
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