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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bernard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Blacksmith, but he got bored and became a Servant. He struck the Servant job and began his own company from there.

Motivation: To be a Blacksmith again.

Ideals: Athletic, Professionalism. Bonds: Rich, Job, Immigrant. Occupation: Servant

Voice: German accent

Attributes [hide]

Bernard Mitchell, Male Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 14 (+2)9 (-1)
Skills Insight +5, Performance +2
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Jet (120 gp). Rose (80 gp). Blue star sapphire (1200 gp).


Social Check DCs


Lance Carlisle, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears light armors faded through time and improper care. His hair, while still mostly red, has prominent grey streaks. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.

History: He got into the Locksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He now owns his own business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Lance Carlisle, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Deep blue spinel (1300 gp). Peridot (40 gp). Obsidian (14 gp).


Social Check DCs


Roger Sutton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear tan pants and tee shirts. His black hair is unkempt and raggedy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Roger was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Roger Sutton, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 6
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)3 (-4) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +3, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d4+1, Ranged -1 / 2d4-4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Oriel Altham, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest, and she perpetually has her sai ready. With bright silver hair. She has several tiny emerald earrings on each ear.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is an amazing painter.

History: Born in the west to a Locksmith, Oriel learned a great deal about her father's area of expertise. A gifted student she started as a Interpreter, but she got bored and became a Locksmith. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To find somewhere to settle down; and revenge

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Rich, Enemies, Job. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Oriel Altham, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)17 (+3) 12 (+1)16 (+3)
Skills History +6, Stealth +1
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 5000 sp.


Social Check DCs

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