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NPC Generator

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Advanced [show]


Gerald Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is white and very short. He has gleaming, smiling violet eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a poor family in the city he treasured whatever gifts he got. Gerald was born on a far western mountains where he grew up under the tutelage of his father, an expert Carpenter. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Joker. Bonds: Immigrant, Family, Poor. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Gerald Gracey, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)19 (+4) 7 (-2)13 (+1)
Skills History +7, Performance +4
Senses Passive Perception 8
Languages Common, Draconic, Gnoll, Celestial, Druidic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Geva Fawcett, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears professional attire. She wears her blonde hair up in a very large beehive style do. Her fierce brown eyes like to dwell on things.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not believe in violence as a means to an end. She is a dedicated Butcher but believes her peers are too gung-ho.

History: She was born on a small isolated farm. Geva liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of her sister; and wants to work out more often

Ideals: Athletic, Joker, Pacifist. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Geva Fawcett, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Black pearl (1400 gp). 1 Good lock. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Everard Graeme, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears yellow cloth garments or leather armor. His hair is brown, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. After coming to the age of reason, Everard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: To be a Miller again.

Ideals: Opinionated, Gifted. Bonds: Attractive, Job, Nature. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Everard Graeme, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Medicine +5, Performance +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Blue star sapphire (700 gp). Obsidian (15 gp).


Social Check DCs


Simon Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His blonde hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.

Personality: He dislikes all the random violence that takes place in the east. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Pacifist, Fighting. Bonds: Nature, Rich, Job. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Simon Middleton, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 0 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 3 (-4)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs

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