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NPC Generator

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Advanced [show]


Hugh Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small mountains village. His family was turned out during the war. He and his family wandered west to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality

Flaws: Antagonistic, PTSD. Bonds: Adventurer, Nature, Religious. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Hayhurst, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Yvonne Atherton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a tight fitting violet shirt and pants. She wears her hair in dreadlocks. Her fair skin shows little sign of her aristocratic breeding.

Personality: She never swears and excessively uses polite adverbs when speaking. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Yvonne lived on a farm with her father, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion

Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Family. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Yvonne Atherton, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Bloodstone (40 gp). Golden pearl (80 gp). Azurite (6 gp). Tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He carries with him a set of bastard swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a long black beard, and similarly colored long hair. His eyes are likewise brown.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently he has begun working with bootleggers and crooks.

Motivation: He feels threatened by others.

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Criminal record, Family. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Gerard Barclay, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 10 (+0)8 (-1)
Skills Investigation +7, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Black pearl (1000 gp). Violet garnet (1000 gp). Aquamarine (1000 gp). Hematite (4 gp). 1 Full Plate.


Social Check DCs


Alice Cooper, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She is portly but not overly obese. Her white hair, when down, is lengthy. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Alice embodies much of what other species detest in the Humans. She cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Alice studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist, Gifted. Flaws: Addict, Antagonistic. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Alice Cooper, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10 pp. Lapis lazuli (14 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). 4 Tanglefoot bags. 3 Antitoxin. 3 Holy water. 3 Holy water.


Social Check DCs

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