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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sarah Milton, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair is braided into rings. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in the south to a Fletcher, Sarah learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She became a Fletcher soon after.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Military, Job. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Sarah Milton, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. White pearl (130 gp).


Social Check DCs


Oriel Sydney, Female Human [Permalink]

Personal [hide]

Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a penchant for wearing a ring with an oversized amethyst on her left hand. She wears her black hair up in a very large beehive style do. Her eyes are green and catlike.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born several months after her mother was called into army service. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Antagonistic. Bonds: Adventurer, Rich, Job, Military. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Oriel Sydney, Female Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +2, Arcana +6
Senses Passive Perception 9
Languages Common, Aquan, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. With a patchy black beard and wild black hair. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Rich, Job. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Wymar Bentham, Male Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 9 (-1)6 (-2) 8 (-1)9 (-1)
Skills Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Tiger eye turquoise (13 gp). Amethyst (120 gp).


Social Check DCs


Frederick Warwick, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a large grey jacket. His tied-back hair is white. He has gleaming, smiling green eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north to a Barkeep, Frederick learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Job, Adventurer, Has a crush. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Frederick Warwick, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 14 (+2)9 (-1)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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