Oriel Lindsay, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fighting clothing, which leaves very little to the imagination. She sports silver long hair. She has gleaming, smiling hazel eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in shortbow use. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting, Optimist. Flaws: Secretive. Bonds: Religious, Enemies. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 0 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 3 (-4) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30000 cp. Deep blue spinel (1100 gp). White pearl (160 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item.
Ernest Kitchur, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. He keeps his brown hair in a flapper bob. His gray unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also hits on women, regardless of circumstances.
History: Ernest was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: He wants to get laid; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Has a crush, Family. Occupation: Beggar
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Adelaide Carlisle, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her blonde hair is cut jaggedly and amateurishly. Her otherwise smooth face is marked with small tiny scars.
Personality: She exudes charisma. She is a tour de force of persuasion. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Adelaide was born with her mother's beautiful face. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. After a long history of fighting, Adelaide and her spouse have recently divorced.
Motivation: Someone believes her a fraud; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Amber (160 gp). 1 Minor magic item. 1 Minor magic item.
Raymond Tattersall, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears just a green suit. He has a brown handlebar mustache and slicked back brown hair. He has a tattooed face.
Personality: This man loves poetry and to teach people poetry more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has had some formal poetry training, and achieved minor success. He is searching for what he claims is his rightful reward.
Motivation: He is currently in port desperately looking for someone to get him out; and his religion dominates his actions
Ideals: Artistic. Bonds: Rich, Religious, Adventurer, Slave. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 400 gp. Blue quartz (8 gp). Moonstone (30 gp). Amber (120 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


