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NPC Generator

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Advanced [show]


Margery Digby, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is cut short with large spiked bangs in the front. She has hazel eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born at the edge of vast desert. Over the years she perfected her riding and shooting skills. She has worked as a Stableman like her mother before her.

Motivation: Balancing her hectic life and new Stableman responsibilities is difficult.

Flaws: Shy. Bonds: Adventurer, Nature, Job. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Margery Digby, Female Human Paladin 5
Medium (4'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. Malachite (12 gp). Citrine (70 gp). 1 Minor magic item.


Social Check DCs


Williamina Kelsey, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is dressed in an above average manner. Her red hair is kept up in a ponytail inside a wide-brimmed hat. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born at the edge of vast plains. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Williamina Kelsey, Female Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Athletics +4, History +6
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. Eye agate (11 gp). Silver pearl (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anthony Wheatley, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his tan robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He keeps his chestnut hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a ruthless business man, a trait he acquired from his father.

History: Anthony was born the youngest of three triplets. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Anthony began to lead the lost caravan. He's since become an addict/alcoholic.

Motivation: Wants to have a good time and be beloved; and regain custody of his son

Ideals: Entrepeneur, Optimist. Flaws: Addict. Bonds: Family, Enemies. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Anthony Wheatley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills History +4, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. Jet (90 gp). Rhodochrosite (4 gp). Pink pearl (90 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and tends to wear a large green jacket. He wears a Stetson hat to cover his moderate length brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a crush on the local Sailor; and wants a kiss

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Nature, Has a crush. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Godfrey Dumph, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs

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